Friday, 11 September 2009

Download 3D-Coat

Advantages of 3D-Coat:
Painting textures and sculpting. It combines painting layered textures and sculpting in one easy to use interface.
Retopology tools. 3D-Coat combines the most powerful retopology approaches in one package.
3D Layers. Every layer consists of a colour, specular, transparency, and displacement channel.
Compatibility. Full compatibility with Light Wave 3D, Modo (via .lwo format), Maya, 3ds Max, Carrara (via .fbx and .obj format).
3D mouse support. 3D-Coat supports 3D SpaceNavigator by 3DCONNEXION.
Connection with Adobe Photoshop. It can deeply integrate with Adobe Photoshop (R) or any other PSD editor.

Features:

Voxels video
Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing!

Retopology
3D-Coat offers wide set of retopology tools. It combines many approaches of retopologisation to make it quick and effective.

Layers contain depth, color and specular
Layers contain depth, color and specular. You can disable or enable any of these channels, put effects on them - extrusion, transparency, contrast, multiplication of depth, additional specular.

2D and 3D painting
Paint over UV as easy as paint over 3D-modes. Almost all tools work in uv-plane and in 3D.

Seamless painting
Paint seamlessly over uv-plane. It is easy to use 3D-Coat to create seampless textures and paint bump. Just go to File->Import image plane

Multichannel pens
Every pen has many channels - color/depth/specular and eraser.

Fill with gradient
Fill areas with gradient fading

Spherical filling
Fill areas with spherical gradient

Image correction
Image correction filters with realtime preview in 3D

Layers masking
Mask one layer with other one

Paint patterns
Painting patters, putting images along splines

Customize interface
You can define hotkey for any action in easy way

Closed curves
Possibility to draw closed curves and curves with sharp edge-points

Arrows
Possibility to draw a huge variety of arrows

Cavity painting
Paint on cavity, use many different conditions for painting

Realtime preview
Realtime preview of complex materials

Export morphs
Possibility to export separate layers as morphs

Sculpting
You can sculpt from sphere as it is shown here.

Direct manipulation
You can fix several points on the surface and drag another point like you can see it in the video.

Change of proportions
With gradient allocation is easy to change proportions of parts of a body, in this case you see change of the size of a head.

Filling of areas with fractals and materials
It is possible to fill areas with fractals or with the use of material, consisting of layers of depth, color and specular. An area can be chosen in several ways:
1) the closed area of the set color
2) the closed area inside "frozen" contour
3) a rectangular 4) an ellipse 5) lasso
6) a line from one point to another
7) on a spline connecting of some points

Filling with fractals and volumetric textures
There are many types of fractals which as a matter of fact are volumetric textures. Filling with fractals well for giving the initial form and color of a surface before manual processing.

Drawing of the text on the image
You can put the text on a surface of an object. The text is put along a spline, you can even write the text around of all object

Drawing with a contour
You can draw not only with a pen, but also with a contour, a rectangular or an ellipse. It is possible to apply set of effects on a pen - fractals or materials. It is possible to draw through all object, and on a visible part only.

Filling of color with a gradient
It is possible to fill the closed areas with imposing a gradient of colors.

Stacking of longitudinal forms
It is possible to put the certain longitudinal form at drawing with a pen or at imposing a spline. In figure you see a chain which has been imposed by two strokes of a pen. Longitudinal forms and pens can be created both from pictures, and from 3D-objects.

Transformation of a parts of surface
You can allocate any part of a surface and transform it free, like in the Photoshop by pressing CTRL+T. The part can be not only rectangular, but also round or complex form. Thus it is possible to set width of border of allocation - soft transformation. On figure transformation of a part of the text allocated with lasso is shown.

Cloning of the image in 3D
Parts of a surface can be cloned like in the Photoshop but in 3D.

Mirror cloning
It is possible to clone sites not only parallel transformation, but also with mirror symmetry.

Inverse cloning
It is possible to clone with inversion relative to a point. Also it is possible to clone with turn. For example, having drawn a detail on a round board , it is possible to multiply it on all board.

Symmetric copying
If you have textured only one side of model, you can simply transfer details from one side of models to another, drawing with pen (symmetric cloning).

Use of multilayered pens
Each pen contains color, a transparency, depth, specular, and a mask of deleting. The mask of deleting allows to erase before drawing of color contents of a layer in that place where we draw a pen. The pen can be edited in the external editor, which can edit PSD - files. In figure you see editing a pen from 3D-brush in Adobe Photoshop.

Editing of a projection with layers
You can edit a current projection in the external editor in view of layers. If the layer will be added in the editor it will automatically be transferred in 3D-Brush. In figure you see editing of projection in Adobe Photoshop.

Editing of a texture with layers
It is possible to edit a texture of your model in the external editor in view of layers. In the external editor it is possible to create new layers which will automatically be transferred in 3D-Brush.

Creation of pens from 3D - objects
It is possible to create pens not only from pictures, but also from 3D objects.

Texture mapping of object
You can use a texture or a photo to impose it on object. Thus it is possible to impose not only color, but also a relief and specular, having chosen for them additional textures.

Calculating of global illumination
Global illumination (occlusion) can be calculated and baked to texture.

Download 3D-Coat 3.00.08M


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